His Excellency King Khalid University Rector, Prof. Falleh R. M. Al-Solamy, launched the Electronic Games and Application Club in the presence of the university vice rector of academic affairs, the dean of student affairs, the vice rector of student activities, and the general supervisor of the university iT administration.
The idea of forming an electronic games and application club was inspired by the iT administration's vision that is based on growth and partnership with the community specifically in the field of technology; it is also in accord with the University's Strategic Plan, the National 2020 Transformation Program, and Vision 2030 -- which all aim to invest in human capital to achieve national goals.
The Electronic Games and Application Club is a student-centered group supervised by the Deanship of Student Affairs. The club is concerned with electronic games R&D, technology, industry, media, and psychology. This club will emphasize on building character in students by developing life skills such as creativity, critical thinking, teamwork, leadership, effective communication, planning, problem-solving and technical skills. In doing so, the cognitive abilities and practical skills of the participants are expected to undergo long-lasting positive effects.
The electronic gaming market is one of the largest and most influential knowledge markets in the world, which is also associated with social media, design, development, and programming.