Research Study

Source : 
King Khalid University, Media Center

A team at King Khalid University completed a study entitled "The Social, Psychological and Educational Impacts of Computer Games on Children" (A Field Study on Parents in the Aseer Region). The study reviewed the pros and cons of these games on the psychological, social and educational development of children. It also ended up with the results of the field study done by the team plus the proposed recommendations.

The Dean of the Research and Advisory Studies Institute at King Khalid University, Dr. Abdul Latif Al-Hadithi, said that this study is gaining importance in relation to raising children, rationalizing their behavior and maintaining their psychological balance. It is an obsession for most families. Although it is natural in any human culture to practice educational/entertainment games, which rely on societal principles to highlight the individual abilities of children, today's games, due to the information revolution, occupies the lives of children and adolescents. We get used to the scene of the child who plays computer games alone for long hours. Therefore, this phenomenon and its dimensions require conscious supervision and deep understanding.

Al-Hadithi added that psychologists, educators, and social workers from our faculty participated in the study. The study targeted 657 parents of primary and middle school students in the Aseer region. The percentage of male children in the sample was 53%, while females were 47%, 50% were at least 12 years old, and the other half were less than 12 years of age.

The study showed that 55% of the study sample of children in the Aseer region spend two hours or more per day playing computer games. As for the kinds of computer games played by the child, 33% of the games were represented by the mobile phone, 28% by PlayStation and Xbox, and 23% by the iPad. For children's attitudes towards electronic games, 51% of the target sample practice playing computer games with complete focus, attention and emotional and intellectual immersion, which may affect their levels of study and occupy a large part of the child's memory. Sadly, game developers are trying to demolish and overcome the factors of time and space, which is an unnecessary encroachment on early childhood development. This is contrary to education process which focuses on building the child's personality within the known limits.

Al-Hadithi: this study is gaining importance from raising children, rationalizing their behavior and maintaining their psychological balance

The study also highlighted the positive social effects of the child's use of electronic games. The most important of which is that approximately 40% of children acquire the skills of organizing roles when they share with others. Therefore, the child's interaction with these games will satisfy positive social tendencies. The study also handled the negative results, which reflect negatively on the child in terms of selfishness, preference for isolation, indifference to society, and communication with unknown people through the conversations offered by some games.

The study concluded with a number of recommendations, including guiding parents to regulate the number of hours of children's use of electronic games, linking them to the level of educational improvement, holding instructional/educational programs for parents and children about the harmful effects of electronic games and directing families to ban downloading bad programs. The study also recommended teaching the child to play roles in working groups to develop social intelligence, and directed children to educational games which inspire thinking and analysis, in addition to a proposal to create a classification system for electronic games according to (age, cultural, qualitative ...) like the "Entertainment Software Classification Board" and the idea of the Ministry of Education to adopt influential electronic games and incorporating them into the curriculum. Finally, the study advised holding many field studies on the relationship of violence, anger, aggression, and creativity to electronic games and child interaction.

About Computer Games and Their Psychological and Educational Impact on Children
King Khalid University, Media Center

A team at King Khalid University issued a study entitled "Enhancing and Activating the Aspects of Social Responsibility Through Government Agencies, the Private Sector, and Individuals." It discussed the concept of social responsibility, its origin, and its components. It also shed light on the Islamic basis of it. It reviewed the most important previous studies in the field. It ended with a presentation, analysis, and interpretation of the results in the field study, in addition to recommendations for all sectors to develop social responsibility.

Dr. Abdul Latif bin Ibrahim Al Hadithi, Dean of the Institute for Research and Consulting Studies, pointed out that social responsibility plays a vital role in the stability, development, and prosperity of individuals and communities. It works to strengthen the systems of society and preserves its values. Each person fulfills his/her responsibility towards themselves and their society. He indicated that the targeted category of the study is the employees in different institutions, whether governmental or private sector. He pointed out that the study contributes to the practical level in the preparation of educational programs to enhance the social responsibility of these employees.

The final sample contained 1445 people with an average age of 36 years, taking into consideration the diversity of sectors, ages, specialties, qualifications and monthly income.

The study focused on several dimensions of social responsibility, the first of which is the attention to community issues. It showed that 95% of the sample feel the pain of the accidents, pests, diseases, and disasters that occur in the society, and 93% are keen to have good relations based on respect, cooperation, and familiarity among the employees of the institutions. In the second dimension, "resource conservation," the phrase "keep electricity and water consumption at home and work" gained 92% of the sample. In the dimension of "moral responsibility," the respondents stressed the importance of self-censorship even in the absence of external supervision and follow-up by 99%. About 93% of the sample argued for issuing laws that punish all those who dare to pollute the environment, and that was within the fourth dimension "environmental responsibility."

It is noteworthy that the study recommended that government institutions should establish awareness units. Their role will be to evaluate internal behaviors. The study further stressed the need to link government and military institutions to social organizations to provide guidance and to raise the level of perception and positive social interaction. For educational organizations as one of the most critical environments of social interaction, the study stressed the need to increase courses that contribute to enriching the national and societal awareness of students, and the importance of teaching the dimensions of ethics management and social responsibility in colleges and universities. The study also has noted the importance of taking part in various social activities in private sectors and proposed the establishment of specialized departments to manage social responsibility.

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